Card Quest News! Android Version and more!

Hi guys!
It´s been a while since our last announcement, I hope you’re all well!

First we wanted to let you know that today we´ve released card quest on Android!
So if any of you are interesting in having Card Quest on your phone, make sure to visit the playstore for it. 🙂

https://play.google.com/store/apps/details?id=com.winterspring.cardquest

Second, to apple users, we wanted to confirm you that we will be releasing for IOS and Mac. We still don´t have a date but it shouldn´t take us too long.

And lastly, we have finally added proper achievements to Card Quest and will be releasing them very soon.

That is all for now. Thanks for reading!

Weekly Announcement and v075!

Hi All!

This week’s update is more of a small patch with a few balance changes and bug fixes.

Behind the scenes, we’re still working on implementing more end-game items for the Mountains and Forest. We’ll release most of those next week.

Here’s a peek at the Forest ones:

We’re also planning to add interesting changes to the level-up system: when levelling up, instead of getting only one specific perk you will get to chose one from a small set.

There’s still some work to do before this is ready so we should have it done for the update after next week’s.

Now, for this week’s changes:

Hunter Changes:

– Recall Arrows now costs 1 stamina less on chain.
– Fixed a bug with the cleansing decoction.

Fighter Changes:

– Bash and Crush now deal +2 extra dmg.

Wizard Changes:

– Soul Shield costs 1 less stamina.

Bug Fixes

– Fixed a bug that made Spinner web spit attack to be impossible to dodge
– Fixed a bug with the Spider Huntress that happened when it got damaged enough from poison while being hidden to trigger another hiding special move. Now the Huntress will only go back into hiding if it is not hidden.

Weekly Announcement and v074!

Hi all!

Here’s the weekly version as usual. This time with many fixes and balance changes:

General Changes:

– Arch Lich now starts with frost armor on (1 armor + dmg on contact 2).
– Mad Lumberjacks now deal +1 dmg.
– Fixed a bug with the Shadow Crown.
– Made changes to the shadow room.
– Fixed an important bug that was causing some items not to work properly when starting a new game from stage 4.

Rogue Changes:

– Royal Elixir now also cures forest rot.
– Brigand Armor now gives 2 extra hps.

Hunter Changes:

– Demon Bow cards now deal more dmg.
– Arcane Crossbow now causes arrow cards to cost stamina +2 instead of +3.
– Accelerating Shot now deals dmg +2 and costs +1 stamina (but -1 stamina when on chain).
– Hand Shot now costs +1 stamina and +1 extra stamina when on chain.
– Hip Shot now costs +2 stamina but -1 stamina when on chain.
– Reloading with the handcrossbows now costs +1 stamina.
– Painstones now stun.
– Fixed graphics for demon trophies.
– Fixed a bug with the Demon Heart.

Wizard Changes:

– Soul Shield now deals more DoT.
– Fixed a bug with the Fairy Companion.

Fighter Changes:

– Cursed armor and Black sword now drain 1 faith per turn and make you start with less faith but no longer decrease your max faith.
– Javelin Charge now costs only 2 stamina but its cost increases by 2 when on chain.
– Javelin Thrust is now only a chainbreaker when on chain and deals +2 extra dmg to distant targets.
– Spiked Shield now has Spiked Shield bash, which deals more dmg than the normal bash but stuns less.
– Hammer Swipe now deals more dmg, draws an extra card when on chain and no longer makes enemies distant.
– Sword Smite and True Strike are now slightly more expensive.
– Shield of Light is no longer a chainbreaker.

Weekly announcement and v073!

Hi Guys!

Once again, it’s time for our weekly version.
This week we’re adding new unique items that you can unlock by finishing a level.

As we said before, we’re releasing only the City items today, but the other levels will get their items soon.
These items can be used by every character but they need to be unlocked separately for each one, and their effects can vary from one character to the next.

Here’s a little peek at what they do:

Cursed Box

This mysterious box doesn’t do much on its own, you’ll have to open it to unlock its secrets!
It requires you to collect 25 Souls to open it, but it constantly drains 2 Souls per turn.
Be careful when the time comes to open it though, we recommend you try it in a safe situation, you never know what might be inside…

Shadow Crown

The crown of the legendary Shadow King!
Who knows how the Lich got his hands on it, but it is said that whoever wears it can cheat death itself, if they can prevent the Shadow King from taking it back from them.
This item comes with a very special passive ability, and it has a slightly different use for each hero.

Alchemy Set

With this set equipped, you can spend 100 Gold whenever you want to brew a random potion.
Potions can have all sorts of effects, from just healing a few HP to adding passive perks to your character for the run.
You’ll have to try them to find out!

That’s it for this week, more endgame items coming for the Mountains and Forest soon!

And we’ve also fixed a few bugs:
– Fixed the Wizard being able to equip the Swashbuckler/Adventurer subclass
– Fixed a bug where the game would freeze when playing a card with the Poison Kit equipped
– Fixed a bug where the Demonling Subclass could be unlocked by completing any level with the rogue

Weekly announcement and v072!

Hi Guys!

Our weekly version is here.
Mostly bug fixes, balance changes for the rogue and many things in preparation for the new end game items.

We’re not going to release them all at once but we’ll start with the City ones next week. These are items that can be used by all characters (although they need to be unlocked individually by each character) and that provide a lot of content. Including extra hidden items, special enemies and more.

General Changes:

– Fixed bug that was causing the troll champion to throw rocks even when unaware.
– Fixed a bug with the swashbuckler subclass bonus being applied on the wizard.

Rogue Changes:

– Fixed bug with the translocating stab and the blink jab triggering dmg on contact for all enemies.
– Fixed bug that caused the blink dagger to poison all enemies.
– Updated the requirements for the assassin subclass.
– Updated the requirements for the swashbuckler subclass (now called adventurer).
– The stamina cost of slice has increased but it now has armor piercing 2.
– Added new demonling subclass. (will become unlockable next version)
– Buckler Block now blocks 1 point more.

Hunter Changes:

– Corrected Dwarven Quiver description.
– Corrected Vampire Arrow description.

Wizard Changes:

– Updated the requirements for the lich subclass.

Fighter Changes:

– Cursed Armor and Black Sword now decrease max Faith.

Weekly Announcement and v071!

Hi Guys

New version here.
This time we mostly have balance changes for the hunter!

General Changes:

– Fixed a bug with the Troll Champion that was causing him to try smashing the player even when he was distant.

Hunter Changes:

– Nightmare arrows now deal 1 more poison dmg.
– Precise Shot now deals dmg +2.
– Crossbow Shot no longer stuns.
– Crossbow double shot now costs +2 stamina.
– Countershot deals dmg +2 and an extra +2 when on chain.
– Dwarven Quiver no longer gives 2 extra arrows.
– Drill arrows now deal +1 dmg.
– Handshot no longer stuns.
– Marking shot no longer stuns.
– Accelerating shot is 1 stamina more expensive.
– Arrow Volley now deals dmg +2 when on chain.
– Fairy arrows now deal dmg +2.
– Fixed a bug that was preventing the fairy companion from giving you fey magic every turn.
– Split Arrows no longer need arrows.
– Fey Magic now trigger its effect at Fey 4.
– Fairy Companion no longer makes enemies unaware.
– Fixed a bug that was causing split arrow secondary targets not to get affected by dmg sensitivity.

Wizard Changes:

– Fairy Familiar no longer makes enemies unaware.

Weekly Announcement and v070

Hi guys!

This time we bring you some fixes and many balance changes for the hunter and the fighter (specially the paladin).
Additionally we’ve been working on the end game items. They should probably be ready in a couple of weeks. 😉

General Changes:

– Fixed bug with enemies that spawn on death.
– Fixed a strange bug with a tomb that was making people drunk.

Hunter Changes:

– Familiar Arrow only draws 1 card now.
– Shot no longer stuns but deals +2 dmg.
– Unstable Shot costs 1 less stamina.
– Paralizing Arrow now deals 4 dmg per turn.
– Tranquilizing arrows poison now deal 3 dmg per turn and weaken 2 instead of 1.

Fighter Changes:

– Axe Slash now deals less dmg on chains.
– Fixed a bug that was preventing some bug mutations from stacking.
– Holy Aura now regenerates 5 stamina per turn.
– Guardian angel now gives 12 stamina.
– Bash now draws a card and makes enemies distant without having to be chained.
– Morningstar now has 3 bash cards instead of 2.
– Sword Smite is now cheaper.
– True Strike now costs 2 stamina less.
– Hammer Swipe now makes enemies distant when chained and draws without chain.
– Inertia now makes hammer cards 2 stamina cheaper.

Weekly Announcement

Hi all!

As we had announced before the forest is practically done and we’ll be releasing it next sunday.

The Forest includes 13 new areas to battle through. 68 new enemies, 49 new items and more than 50 new cards in total. So it’s a lot of new content to enjoy. I hope you’ll like it.

Once we release it, we’ll keep polishing and balancing the game for some time, add some new end game items (the ones unlocked after killing the final bosses) and the missing training for the hunter.

Thanks guys for reading and see you all next week!

Weekly Announcement

Hi guys!

We’re getting very close to releasing the forest. There’s still a lot of testing and balancing to do and we’re still missing many effects and sounds. Technically we could be able to get it all ready for next sunday, but I think we’ll take an extra week to make sure everything’s as good as it can be for the forest release.

Our current plan then is to release the forest in two weeks so that you guys can play for some time. We’d like to get some feedback on it before and polish it a bit more before getting Card Quest out of early access.

We also have many new items coming on top of the Forest ones. These are very special and unique items that you’ll get after killing the final bosses in each dungeon. I’m not sure if we’ll be able to add them for the forest release but in any case, they’re also coming soon.

Okay guys, have a nice week and I’ll leave you here with a screenshot of the final version of the Forest map:

Weekly Announcement!

Hi there!

Hope you’re all well.
Card Quest keeps moving closer to its release date. We’re also happy to announce that all the texts for the game are now done.

There’s not much else to say this time so I’ll just leave you here with the intro text for the forest.
Until next week!